And so for all those reasons, I really do appreciate the genre. It's a safe scare for folks at home in the comfort of their own couches and rooms and that kind of thing. Having gone through a world pandemic recently, it's a good time for horror, where people can go through and have that cathartic experience and not be afraid to be scared safely now. That's a great feeling, and it's a healthy thing for us to experience. There's a really cathartic release you get when horror is executed properly. I think horror is a very healthy genre, and we're starting to see quite a renaissance in that genre now with streaming services and indie games and films.īut the one thing I do like about horror is that when done effectively, you get a good release from it-a better release than, say, sci fi or drama and that kind of thing. For me, probably next to sci fi, horror is my next favorite genre. It's been fun getting to taste each of those flavors over the course of those franchises. And now you have Dead Space, which is suspense thriller, survival horror-that kind of thing. Star Wars, that's more of the cowboy fantasy sci-fi. You have Mass Effect, which is all about the clean, sleek, sophisticated kind of sci-fi. But they couldn't be more different in terms of the flavor of sci-fi between all of them. We got our hands on a couple of Star Wars titles and now we're going into Dead Space. I started off in Mass Effect working on the Mass Effect franchise and then making that transition to Motive. The full exchange can be heard on this Friday’s episode of Waypoint Radio. What follows is an edited, condensed transcript of our longer conversation about horror and Dead Space. To learn more about how the team approached this, I had a chance to speak with Motive Studio realization director Joel MacMillan and senior writer Jo Berry, who worked at BioWare for many years before making the jump to Star Wars and horror at EA Motive, about their approach to the horror classic, and what level of violence is even too much for Dead Space. Twitch, where the genre would later thrive through live streaming, didn’t launch until 2011. Horror in 2023 is a lot different from horror than 2008, when Dead Space was released. But it also hasn’t stopped them from, say, giving Isaac Clarke a voice (a feature that came later in the series), attempting to add depth to its characters with new dialogue and voice acting, or a horrifying-sounding “peeling” system that allows players to rip apart the game’s enemies. In their words, this take on Dead Space isn’t meant to contradict what’s come before-it’s still the bones of the original Dead Space. We spent about five minutes hiding under a desk (using Prey’s hiding system) to avoid a flame Typhon that didn’t have a name and spat fireballs at us.Some video game updates are little more than a coat of paint, but in this case, EA Motive has gone far beyond frame rate and aesthetic. The bipedal Typhon are terrifying, not because they can hide themselves, but due to their sheer strength and the haunting sounds they make as they search for you. You won’t know it’s a Typhon unless you have a keen eye for objects slightly out of place or until it reveals itself and jumps at your face! These four-legged globs of black tar are able to take on the appearance of anything in the environment – a light, coffee mug, chair, even a bucket. In the demo we came across a few different Typhon types, with the most common being the Mimic. The Typhon are one of the creepiest and scariest aliens around. Each time the electro-futuristic music played, our adrenaline spiked as we dove into combat with the Typhon. The synth tunes and the deep bass reminded us of the pulsing beats felt in the Hotline Miami series. Playing the Prey Opening Hour demo with the Elite 800X headset was phenomenal, and if the audio and music is similar in the full-game, we’re all in for a treat.
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